Bingo Strategy
Winning at Bingo is not all luck,
contrary to popular belief. There are ways to bend the odds in your favor and
become a more consistent winner, if you know how!
Now noted mathematical analyst Joseph E.
Granville, creator of successful stock market strategies used by thousands, has
directed the enormous power of his analytical mind to the game of Bingo. After
years of painstaking research, he has developed proven strategies that give you
a clear competitive edge so that you can actually beat your luck at Bingo!
TECHNIQUES
ANYONE CAN USE: Granville's techniques are so simple
anyone can use them. There's no complicated figuring, no giant mental
calculations to be done. Granville lays out the simple step-by-step procedures
for you to follow which automatically turn any game of Bingo you play in your
favor.
Sound impossible? It isn't. Extensive
study of thousands of games has led Granville to the inescapable conclusion that
every Bingo game follows definite patterns… patterns the average player is
completely unaware of. By utilizing these patterns, Granville had discovered how
to beat the odds at Bingo. Now you can too!
STARTLING
DISCOVERIES ABOUT CARD SELECTION: Naturally, the heart
of any winning Bingo system is card selection. Granville has isolated crucial
relationships between winning Bingo numbers and the master board. He shows you
how to use these simple and proven truths to select a greater number of winning
cards. Most methods players use to select their cards are completely backwards,
Granville found. Players are working against themselves without even realizing
it!
MONEY
STRATEGY MAKES FOR BIG WINNERS: Even in games where
you can't select your cards, there are ways to beat the odds and come up a
winner. For instance, most Bingo enthusiasts play several cards a game to
improve their chances of winning. But does this really work? No, says Granville!
The startling truth is that you can actually improve your chances of winning big
by playing fewer cards in many cases. Granville proves it! Curious? Read on to
find out how fewer cards can be better.
So why trust to luck when you play Bingo?
You can make the game pay you to play. If you're honestly serious about becoming
a systematic winner at Bingo, here is an idea that you can use today.
The most natural reaction to advancing a
serious theory designed to improve the chances of winning at bingo is
encountered when confronting those who do not believe that such a sound theory
is possible. The usual reaction to those who might devise various bingo
"systems" is that it is all pure fantasy. They will tell you that
nobody knows what balls are going to come out of the machine and that the game
is totally one of luck. While it may appear at first glance difficult to counter
such a reaction, the solid structure of mathematical probability is capable of
destroying the argument. The key to beating the bingo game lies in a clear
understanding of the word random. Our typical critic will agree that the colored
balls being drawn from a machine are popping out at random. Now, having a common
agreement on this fact, the next step is simply to show such critics that there
is far more to the word random than first meets the eye.
As every player knows, there are 75 balls
in the machine, numbered from 1 to 75. The probability of any ball coming up on
the first draw is exactly equal, 1 in 75, written as 1/75. Since the
probabilities are equal, we call this a uniform distribution. Random for
s H numbers drawn from a uniform distribution fall into predictable patterns
governed by the laws of probability. Therein lies the answer to transforming the
otherwise hopeless problem into a series of systematic solutions which will
determine the best selection of bingo cards. Granted that the balls come out of
the machine at random, then three things must have a strong tendency to occur.
1.
There must be an equal number of numbers ending in 1's, 2's, 3's, 4's etc.
2. Odd and even numbers
must tend to balance.
3. High and low numbers
must tend to balance.
Those are the three accepted tests for
randomness. Unless the distribution meets those tests it is said that there is a
bias and the distribution is not random. We can add a fourth test for randomness
which has a peculiarly effective application at beating the bingo game.
This fourth test is best described by the
English statistician L. H. C. Tippett in his book, Sampling.- "As a random
sample is increased in size, it gives a result that comes closer and closer to
the population value." Translated into simple everyday language, the bingo
master board of 75 numbers constitutes the "population". The average
number in that population is the average of the entire 75 numbers. Going from 1
to 75, the average number on the bingo board is 38. The first few numbers called
in a bingo game may or may not average 38, but it is certain that as the game
progresses the average of the numbers called will steadily approach 38. The
author will wager that not one in ten players is aware of this statistical fact.
So then, when bingo numbers are being called, the entire game (which consists of
an average of 12 calls) is a sampling of the entire population and the larger
the sample the closer the numbers will average to 38. Obviously this fact will
play a key role in the strategic selection of bingo cards.
The next time you play bingo, note very
carefully an amazing characteristic relating to the first ten numbers flashed on
the master board. With very few exceptions, you will note that a preponderance
of the numbers have different digit endings! The average bingo player, putting
all the attention on the cards rather than the master board, would tend to
overlook this, the most important single characteristic of the first ten numbers
called in any bingo game. Since most regular games last for about ten to twelve
calls or less, you
will vastly improve your chances of selecting a winning card by concentrating on
numbers having different digit endings.
PROBABILITY
PREDICTS DIFFERENT DIGIT ENDINGS
The reason behind this important piece of
information goes back to the first characteristic of drawing numbers at random
from a uniform distribution. The first expectation would be that there would be
an equal number of numbers ending in 1's, 2's, 3's, 4's etc. Since we are only
concerned with the first ten or twelve numbers to be called, not enough balls
have been drawn to expect more than a minimum of digit pairs. The laws governing
a sample drawing of ten balls out of seventy five would show a strong tendency
toward there being one ball with a number ending in 1, another ending in 2,
another ending in 3, etc. until most of the ten digit endings are represented.
The law is derived from simple probability. If the first number called in a game
is N-31 then all the probabilities are increased on the next draw that the
second number will not end with the digit 1 simply because there are more balls
having different digit endings than there are balls left with numbers ending in
1. If the next number is G-56 then the probabilities are increased that the next
number will not end in 1 or 6. For the first six numbers called in a game the
probabilities are clearly in favor of all having different digit endings. From
the seventh number on the probabilities favor pairing up one or more of the
ending digits. This then accounts for the actual experience wherein it is shown
that 60% of the first ten numbers called in any bingo game will tend to have
different digit endings.
To validate the writer's assumption that
there is a natural tendency first toward numbers having different digit endings,
49-game series was reviewed and the first ten numbers in each game is rated
percentage wise for different digit endings.
Every-bingo
card consists of 24 numbers and the free spot in the middle. Those 24 numbers
occupy 16 strategic squares, the remaining numbers covering the dead squares.
The clear majority of all winning-bingo combinations consist of numbers
occupying strategic squares. The only time the dead squares are involved with a
winning-bingo combination is when the-bingo is made the "hard" way, 5
straight vertical numbers, or five straight horizontal numbers. All number
selections for the regular and most of the special games require the use of only
the strategic squares.
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